Tuesday, September 17, 2013

Bi-Narrative Structure

Marc Davis was one of the most influential Imagineers of all time. Chances are, if you like Disney’s parks, he had something to do with it.

He’s certainly one of my heroes, and--like any worthwhile hero--when he says something I disagree with, it forces me to evaluate my beliefs.

Well, it took three years of research, but I can now say honestly that, in the following quote, Marc Davis pisses me off.

“[Walt] didn’t like the idea of telling stories in this medium. It’s not a story-telling medium. But it does give you experiences. You experience the idea of pirates. You don’t see a story that starts at the beginning and ends with, ‘By golly, they got the dirty dog.’ It wasn’t that way.”

Apparently this was a jab at former CEO Michael Eisner, who filled the parks with narrative structures that were designed for films, but not parks. In that context, I agree with Davis' gist.

What pisses me off is his phrasing. Eisner may have used the word “story” as a slogan to rationalize some tasteless choices, but he didn’t change its definition.

Theme parks are full of stories! It's part of what makes 'em so special. The difference between an amusement park and a theme park is that a theme park is unified by...well...a theme--which is a narrative concept.

What’s more, there are tons of narrative structures that were designed exclusively for the parks. They don't exist anywhere else. If we wanted to tell a Forensic Story, for example, we couldn't do it in a movie or a novel. It would be too oblique. We'd have to tell it in real life, by committing a crime and then toying with the police.


How clever! If only Zodiac had used his skills for Imagineering!
(...although, to be fair, he might have. We don't know.)

Theme parks and narratives have been revolutionizing one another for the better part of a century, and the results have been fascinating. Despite that, their relationship is barely being studied.

Davis certainly isn't encouraging anyone to do so with that quote. To me, that's a shame--but maybe I’m being too harsh. After all, the quote gets one thing right. Most attractions don’t have a story.

They have two.

Wednesday, August 14, 2013

To all who come to his happy place: kidnap and ravage and don't give a hoot!

Wanna hear a story from the Happiest Place on Earth?

A man conquers Death, itself, and returns to life! Unfortunately, when he wakes up, he finds himself in a coffin that's been nailed shut. Unless he can muster enough strength to pry off the lid, he’ll be buried alive as quickly as grief will allow.

This sounds gruesome, yet when the Haunted Mansion tells it, it’s not only funny, but it’s also appropriate for all ages. Check it out:

Thursday, June 6, 2013

Forensic Stories

Forget Seinfeld--theme parks are unique in telling a type of story where nothing happens.

They feature neither dialogue nor action. There are no visible protagonists, objectives, or antagonists. The events began, escalated, and resolved long before we arrived.

These stories are forensic. They leave archeological clues that imply what happened, which lets us assemble the pieces together into a narrative.

Thursday, May 30, 2013

GIF Stories

A GIF is an image that can support animation. Nothing too complicated, mind you, just a few actions. Roughly as much as we’d see, passing by an animatronic in a dark ride.

Here, for example, is a GIF of the clock from it’s a small world.


Just wait 'til the hour strikes.
Any minute, now.
...aaaaaany minute, now.

That’s all that clock does, all day, every day, rain or shine. There are classier ways to argue for theme parks as a valid artistic medium, but goddamn if that 8-bit image doesn’t capture what makes that clock as fun as it is in real life.

Some animatronics take their GIF-like movement a step further--by telling stories. There are fewer of these characters, but they enrich their surroundings immeasurably.

A ride populated with living characters who tell small-but-complete stories feels less like a narrative and more like a world. Everyone’s dealing with their own problems, but they’re all related to problems you’d find in the jungle. Or with ghosts, or pirates, et cetera.

Let's discuss the GIF story and some of the components that help it work.

The Definition of "Story"

Hi, kids! Wanna reduce art to a formula, and generalize the entire history of narrative structure with me? Cool!

I believe that every story is comprised of two sets of elements.

Friday, March 22, 2013

Part of Whose World?

Okay, this is an essay about a film on a blog about theme parks. Cut me some slack.

Like, seventeen of my degrees are in Film, Disney runs theme parks, the Little Mermaid has been adapted into oodles of attractions in Disney's theme parks, I completed an essay about the Little Mermaid today, and I haven't completed an essay about theme parks in ages. Plus, I'm giddy about this insight, and I wanna tell someone other than my family and girlfriend.

Care to hear?

Monday, June 18, 2012

The purpose of art.

We are weird.

You can’t blame us. We grew up in the Universe—a physical place with nearly nothing physical in it, and no physical boundaries to contain what little there is. It’s a sanctuary for life and love, whose doors are also open to death and suffering. It is interwoven with equal amounts of meaning and futility.

In short, the Universe is no place for small children. Unfortunately, it’s our home, and although we’ve tried our best, it was only a matter of time before we started acting out.

In a Short History of Nearly Everything, Bill Bryson observes some of the mixed messages we’ve learned from our upbringing.

“We don’t know which arrived first, a world that contained [Sir Isaac Newton’s] Principia or one that had no dodos, but we do know that they happened at more or less the same time. You would be hard pressed, I would submit, to find a better pairing of occurrences to illustrate the divine and felonious nature of the human being—a species of organism that is capable of unpicking the deepest secrets of the heavens while at the same time pounding into extinction, for no purpose at all, a creature that never did any of us any harm and wasn’t even remotely capable of understanding what we were doing to it as we did it.”

Like I said, we’re weird. And we're narcissistic. And that is why we have art.

Sunday, June 17, 2012

We rushed into this blog.

Hey, you.

Let's be honest. We enjoy theme parks, and we're fascinated by narratology, and we love one another. That will never change.

If I was Excalibur, I'd deem you worthy.

But we don't know each other. Not really. If we’re gonna advance theme park theory—and there’s no one I’d rather advance theme park theory with—we’ve gotta get on the same page.

So let's bond. I'll start with an essay or two. Nothing complicated, just some trifles you oughta know about me.

You can respond however you like. Then we'll pick up where we left off.

There be squalls ahead, but we'll rough 'em together.

Saturday, January 21, 2012

The EPCOT.

EPCOT is an acronym. It stands for "Experimental Prototype Community of Tomorrow."

Left alone, the phrase sounds like a Russian maguffin.

“Comrades, proceed to Experimental Prototype Community of Tomorrow!”

Perhaps this is a quibble, but it's easily fixed, and the solution could affect a lot of positive change.

Tuesday, December 27, 2011

What is Disneyland's theme?

Islands of Adventure is one of the most popular theme parks in the world. It has lands devoted to Dr. Seuss, high fantasy, Harry Potter, Jurassic Park, cartoons produced by Jay Ward, and Marvel Comics. What do these themes have in common?

Um. They all have lands in Islands of Adventure...?

Universal claims that the park’s theme is “places to adventure.” At best, that means, “places to walk around and go on roller coasters." At worst, it means, “whatever Universal can get the rights to.”

Nothing says "extraordinary" like mass-marketed franchises!

Without a theme to unify its lands, Islands of Adventure is not a theme park, but a themes park--or, more pedantically, "an amusement park with themed lands." That’s no great loss, because it’s still a lotta fun, and it doesn’t have much integrity to lose. It’s not like we're talking about Disneyland, here.

Say, while we’re on the subject, what’s Disneyland’s theme?

Uh oh.

Nothing’s coming to mind. Animal Kingdom's theme is “animals,” EPCOT is “a permanent World’s Fair,” Hollywood and Universal Studios are both “movies,” but Disneyland? I dunno.

How dispiriting!

Disneyland is definitive. When you hear the phrase “theme park,” you probably think of the castle. It’s so iconic, they’ve cloned it five times, on three different continents.

A mouse made the company, but he isn't its logo.

Surely the quintessential theme park is, indeed, a theme park, and not “an amusement park with themed lands!” Surely there’s a subject that unifies it!

...right?